| SIN(3) | Library Functions Manual | SIN(3) |
sin — sine
function
#include
<math.h>
double
sin(double
x);
long double
sinl(long
double x);
float
sinf(float
x);
The
sin()
function computes the sine of x (measured in
radians).
sin(±0)
returns ±0.
sin(±infinity)
returns a NaN and raises the "invalid" floating-point
exception.
If you need to apply the sin() function to
SIMD vectors or arrays, using the following functions provided by the
Accelerate.framework may give significantly better performance:
#include
<Accelerate/Accelerate.h>
vFloat
vsinf(vFloat
x);
vFloat
vsincosf(vFloat
x, vFloat *c);
void
vvsinf(float
*y, const float *x, const int
*n);
void
vvsin(double
*y, const double *x, const int
*n);
void
vvsincosf(float
*s, float *c, const float
*x, const int *n);
void
vvsincos(double
*s, double *c, const double
*x, const int *n);
acos(3), asin(3), atan(3), atan2(3), cos(3), cosh(3), sinh(3), tan(3), tanh(3), math(3)
The sin() function conforms to ISO/IEC
9899:2011.
| December 11, 2006 | macOS 15.6 |