ACOS(3) Library Functions Manual ACOS(3)

acosarc cosine function

#include <math.h>

double
acos(double x);

long double
acosl(long double x);

float
acosf(float x);

The () function computes the principle value of the arc cosine of x. The result is in the range [0, pi].

acos(1) returns +0.

(x) returns a NAN and raises the "invalid" floating-point exception for |x| > 1.

If you need to apply the acos() function to SIMD vectors or arrays, using the following functions provided by the Accelerate.framework may give significantly better performance:

#include <Accelerate/Accelerate.h>

vFloat (vFloat x);
void (float *y, const float *x, const int *n);
void (double *y, const double *x, const int *n);

sin(3), cos(3), tan(3), asin(3), atan(3), atan2(3), sinh(3), cosh(3), tanh(3), math(3)

The acos() function conforms to ISO/IEC 9899:2011.

December 11, 2006 macOS 15.0