glutSolidSphere(3GLUT) GLUT glutSolidSphere(3GLUT)

glutSolidSphere, glutWireSphere - render a solid or wireframe sphere respectively.

#include <GLUT/glut.h>
void glutSolidSphere(GLdouble radius,
                     GLint slices, GLint stacks);
void glutWireSphere(GLdouble radius,
                    GLint slices, GLint stacks);

The radius of the sphere.
The number of subdivisions around the Z axis (similar to lines of longitude).
The number of subdivisions along the Z axis (similar to lines of latitude).

Renders a sphere centered at the modeling coordinates origin of the specified radius. The sphere is subdivided around the Z axis into slices and along the Z axis into stacks.

glutSolidCube, glutSolidCone, glutSolidTorus, glutSolidDodecahedron, glutSolidOctahedron, glutSolidTetrahedron, glutSolidIcosahedron, glutSolidTeapot

Mark J. Kilgard (mjk@nvidia.com)

3.7 GLUT