glutInitDisplayString - sets the initial display mode via a
string.
#include <GLUT/glut.h>
void glutInitDisplayString(char *string);
- string
- Display mode description string, see below.
The initial display mode description string is used when creating
top-level windows, subwindows, and overlays to determine the OpenGL display
mode for the to-be-created window or overlay.
The string is a list of zero or more capability descriptions
separated by spaces and tabs. Each capability description is a capability
name that is optionally followed by a comparator and a numeric value. For
example, "double" and "depth>=12" are both valid
criteria.
The capability descriptions are translated into a set of criteria
used to select the appropriate frame buffer configuration.
The criteria are matched in strict left to right order of
precedence. That is, the first specified criteria (leftmost) takes
precedence over the later criteria for non-exact criteria (greater than,
less than, etc. comparators). Exact criteria (equal, not equal comparators)
must match exactly so precedence is not relevant.
The numeric value is an integer that is parsed according to ANSI
C's strtol(str, strptr, 0) behavior. This means that decimal, octal (leading
0), and hexadecimal values (leading 0x) are accepted.
The valid comparators are:
- =
- Equal.
- !=
- Not equal.
- <
- Less than and preferring larger difference (the least is best).
- >
- Greater than and preferring larger differences (the most is best).
- <=
- Less than or equal and preferring larger difference (the least is
best).
- >=
- Greater than or equal and preferring more instead of less. This comparator
is useful for allocating resources like color precision or depth buffer
precision where the maximum precision is generally preferred. Contrast
with the tilde (~) comparator.
- ~
- Greater than or equal but preferring less instead of more. This comparator
is useful for allocating resources such as stencil bits or auxiliary color
buffers where you would rather not over allocate.
When the comparator and numeric value are not specified, each
capability name has a different default (one default is to require a a
comparator and numeric value).
The valid capability names are:
- alpha
- Alpha color buffer precision in bits. Default is ">=1".
- acca
- Red, green, blue, and alpha accumulation buffer precision in bits. Default
is ">=8" for red, green, blue, and alpha capabilities.
- acc
- Red, green, and green accumulation buffer precision in bits and zero bits
of alpha accumulation buffer precision. Default is ">=8" for
red, green, and blue capabilities, and "~0" for the alpha
capability.
- auxbufs
- Number of auxiliary color buffers. Default is "~1".
- blue
- Blue color buffer precision in bits. Default is ">=1".
- buffer
- Number of bits in the color index color buffer. Default is
">=1".
- conformant
- Boolean indicating if the frame buffer configuration is conformant or not.
Conformance information is based on GLX's EXT_visual_rating extension if
supported. If the extension is not supported, all visuals are assumed
conformant. Default is "=1".
- depth
- Number of bits of precision in the depth buffer. Default is
">=12".
- double
- Boolean indicating if the color buffer is double buffered. Default is
"=1".
- green
- Green color buffer precision in bits. Default is ">=1".
- index
- Boolean if the color model is color index or not. True is color index.
Default is ">=1".
- luminance
- Number of bits of red in the RGBA and zero bits of green, blue (alpha not
specified) of color buffer precision. Default is ">=1" for
the red capabilities, and "=0" for the green and blue
capabilities, and "=1" for the RGBA color model capability, and,
for X11, "=1" for the StaticGray ("xstaticgray")
capability.
SGI InfiniteReality (and other future machines) support a
16-bit luminance (single channel) display mode (an additional 16-bit
alpha channel can also be requested). The red channel maps to gray scale
and green and blue channels are not available. A 16-bit precision
luminance display mode is often appropriate for medical imaging
applications. Do not expect many machines to support extended precision
luminance display modes.
- num
- A special capability name indicating where the value represents the Nth
frame buffer configuration matching the description string. When not
specified, glutInitDisplayString also returns the first (best matching)
configuration. num requires a comparator and numeric value.
- red
- Red color buffer precision in bits. Default is ">=1".
- rgba
- Number of bits of red, green, blue, and alpha in the RGBA color buffer.
Default is ">=1" for red, green, blue, and alpha
capabilities, and "=1" for the RGBA color model capability.
- rgb
- Number of bits of red, green, and blue in the RGBA color buffer and zero
bits of alpha color buffer precision. Default is ">=1" for
the red, green, and blue capabilities, and "~0" for alpha
capability, and "=1" for the RGBA color model capability.
- stencil
- Number of bits in the stencil buffer. Default is "~1".
- single
- Boolean indicate the color buffer is single buffered. Double buffer
capability "=0".
- stereo
- Boolean indicating the color buffer is supports OpenGL-style stereo.
Default is "=1".
- samples
- Indicates the number of samples to use based on GLX's SGIS_multisample
extension (for antialiasing). Default is "<=4". This default
means that a GLUT application can request multisampling if available by
simply specifying "samples".
- slow
- Boolean indicating if the frame buffer configuration is slow or not.
Slowness information is based on GLX's EXT_visual_rating extension if
supported. If the extension is not supported, all visuals are assumed
fast. Note that slowness is a relative designation relative to other frame
buffer configurations available. The intent of the slow capability is to
help programs avoid frame buffer configurations that are slower (but
perhaps higher precision) for the current machine. Default is
">=0". This default means that slow visuals are used in
preference to fast visuals, but fast visuals will still be allowed.
- win32pfd
- Only recognized on GLUT implementations for Win32, this capability name
matches the Win32 Pixel Format Descriptor by number. win32pfd requires a
comparator and numeric value.
- xvisual
- Only recognized on GLUT implementations for the X Window System, this
capability name matches the X visual ID by number. xvisual requires a
comparator and numeric value.
- xstaticgray
- Only recognized on GLUT implementations for the X Window System, boolean
indicating if the frame buffer configuration's X visual is of type
StaticGray. Default is "=1".
- xgrayscale
- Only recognized on GLUT implementations for the X Window System, boolean
indicating if the frame buffer configuration's X visual is of type
GrayScale. Default is "=1".
- xstaticcolor
- Only recognized on GLUT implementations for the X Window System, boolean
indicating if the frame buffer configuration's X visual is of type
StaticColor. Default is "=1".
- xpseudocolor
- Only recognized on GLUT implementations for the X Window System, boolean
indicating if the frame buffer configuration's X visual is of type
PsuedoColor. Default is "=1".
- xtruecolor
- Only recognized on GLUT implementations for the X Window System, boolean
indicating if the frame buffer configuration's X visual is of type
TrueColor. Default is "=1".
- xdirectcolor
- Only recognized on GLUT implementations for the X Window System, boolean
indicating if the frame buffer configuration's X visual is of type
DirectColor. Default is "=1".
Unspecified capability descriptions will result in unspecified
criteria being generated. These unspecified criteria help
glutInitDisplayString behave sensibly with terse display mode description
strings.
Here is an example using glutInitDisplayString:
glutInitDisplayString("stencil~2 rgb double depth>=16 samples");
The above call requests a window with an RGBA color model (but requesting no
bits of alpha), a depth buffer with at least 16 bits of precision but
preferring more, multisampling if available, and at least 2 bits of stencil
(favoring less stencil to more as long as 2 bits are available).
glutInit, glutCreateWindow, glutInitDisplayMode
Mark J. Kilgard (mjk@nvidia.com)