GLUORTHO2D(3G) | GLUORTHO2D(3G) |
gluOrtho2D - define a 2D orthographic projection matrix
void gluOrtho2D( GLdouble left,
GLdouble right, GLdouble bottom, GLdouble top )
gluOrtho2D sets up a two-dimensional orthographic viewing region. This is equivalent to calling glOrtho with near = -1 and far = 1.
glOrtho, gluPerspective