GLVIEWPORT(3G) GLVIEWPORT(3G)

glViewport - set the viewport

void glViewport( GLint x,

	GLint y,
	GLsizei width,
	GLsizei height )

Specify the lower left corner of the viewport rectangle, in pixels. The initial value is (0,0).
Specify the width and height of the viewport. When a GL context is first attached to a window, width and height are set to the dimensions of that window.

glViewport specifies the affine transformation of x and y from normalized device coordinates to window coordinates. Let (xnd, ynd) be normalized device coordinates. Then the window coordinates (xw, yw) are computed as follows:


xw = (xnd+1) (width/2) + x



yw = (ynd+1) (height/2) + y


Viewport width and height are silently clamped to a range that depends on the implementation. To query this range, call glGet with argument GL_MAX_VIEWPORT_DIMS.

GL_INVALID_VALUE is generated if either width or height is negative.

GL_INVALID_OPERATION is generated if glViewport is executed between the execution of glBegin and the corresponding execution of glEnd.

glGet with argument GL_VIEWPORT
glGet with argument GL_MAX_VIEWPORT_DIMS

glDepthRange