GLVIEWPORT(3G) | GLVIEWPORT(3G) |
glViewport - set the viewport
void glViewport( GLint x,
GLint y, GLsizei width, GLsizei height )
glViewport specifies the affine transformation of x and y from normalized device coordinates to window coordinates. Let (xnd, ynd) be normalized device coordinates. Then the window coordinates (xw, yw) are computed as follows:
xw = (xnd+1) (width/2) + x
yw = (ynd+1) (height/2) + y
Viewport width and height are silently clamped to a range that depends on the implementation. To query this range, call glGet with argument GL_MAX_VIEWPORT_DIMS.
GL_INVALID_VALUE is generated if either width or height is negative.
GL_INVALID_OPERATION is generated if glViewport is executed between the execution of glBegin and the corresponding execution of glEnd.
glGet with argument GL_VIEWPORT
glGet with argument GL_MAX_VIEWPORT_DIMS
glDepthRange