GLVERTEX(3G) | GLVERTEX(3G) |
glVertex2d, glVertex2f, glVertex2i, glVertex2s, glVertex3d, glVertex3f, glVertex3i, glVertex3s, glVertex4d, glVertex4f, glVertex4i, glVertex4s, glVertex2dv, glVertex2fv, glVertex2iv, glVertex2sv, glVertex3dv, glVertex3fv, glVertex3iv, glVertex3sv, glVertex4dv, glVertex4fv, glVertex4iv, glVertex4sv - specify a vertex
void glVertex2d( GLdouble x,
GLdouble y )
void glVertex2f( GLfloat x,
GLfloat y )
void glVertex2i( GLint x,
GLint y )
void glVertex2s( GLshort x,
GLshort y )
void glVertex3d( GLdouble x,
GLdouble y, GLdouble z )
void glVertex3f( GLfloat x,
GLfloat y, GLfloat z )
void glVertex3i( GLint x,
GLint y, GLint z )
void glVertex3s( GLshort x,
GLshort y, GLshort z )
void glVertex4d( GLdouble x,
GLdouble y, GLdouble z, GLdouble w )
void glVertex4f( GLfloat x,
GLfloat y, GLfloat z, GLfloat w )
void glVertex4i( GLint x,
GLint y, GLint z, GLint w )
void glVertex4s( GLshort x,
GLshort y, GLshort z, GLshort w )
void glVertex2dv( const GLdouble *v )
void glVertex2fv( const GLfloat *v )
void glVertex2iv( const GLint *v )
void glVertex2sv( const GLshort *v )
void glVertex3dv( const GLdouble *v )
void glVertex3fv( const GLfloat *v )
void glVertex3iv( const GLint *v )
void glVertex3sv( const GLshort *v )
void glVertex4dv( const GLdouble *v )
void glVertex4fv( const GLfloat *v )
void glVertex4iv( const GLint *v )
void glVertex4sv( const GLshort *v )
glVertex commands are used within glBegin/glEnd pairs to specify point, line, and polygon vertices. The current color, normal, and texture coordinates are associated with the vertex when glVertex is called.
When only x and y are specified, z defaults to 0 and w defaults to 1. When x, y, and z are specified, w defaults to 1.
Invoking glVertex outside of a glBegin/glEnd pair results in undefined behavior.
glBegin, glCallList, glColor,
glEdgeFlag, glEvalCoord, glIndex, glMaterial,
glNormal, glRect, glTexCoord, glVertexPointer