GLTRANSLATE(3G) | GLTRANSLATE(3G) |
glTranslated, glTranslatef - multiply the current matrix by a translation matrix
void glTranslated( GLdouble x,
GLdouble y, GLdouble z )
void glTranslatef( GLfloat x,
GLfloat y, GLfloat z )
glTranslate produces a translation by (x,y,z). The current
matrix (see
glMatrixMode) is multiplied by this translation matrix, with the
product replacing the current matrix, as if glMultMatrix were called
with the following matrix for its argument:
1 0 0 x
0 1 0 y
0 0 1 z
0 0 0 1
If the matrix mode is either GL_MODELVIEW or GL_PROJECTION, all
objects drawn after a call to glTranslate are translated.
Use glPushMatrix and glPopMatrix to save and restore the untranslated coordinate system.
GL_INVALID_OPERATION is generated if glTranslate is executed between the execution of glBegin and the corresponding execution of glEnd.
glGet with argument GL_MATRIX_MODE
glGet with argument GL_COLOR_MATRIX
glGet with argument GL_MODELVIEW_MATRIX
glGet with argument GL_PROJECTION_MATRIX
glGet with argument GL_TEXTURE_MATRIX
glMatrixMode, glMultMatrix, glPushMatrix, glRotate, glScale