glTexParameterf, glTexParameteri, glTexParameterfv,
glTexParameteriv - set texture parameters
C SPECIFICATION
void glTexParameterf( GLenum target,
GLenum pname,
GLfloat param )
void glTexParameteri( GLenum target,
GLenum pname,
GLint param )
- target
- Specifies the target texture, which must be either GL_TEXTURE_1D,
GL_TEXTURE_2D, or GL_TEXTURE_3D.
- pname
- Specifies the symbolic name of a single-valued texture parameter.
pname can be one of the following: GL_TEXTURE_MIN_FILTER,
GL_TEXTURE_MAG_FILTER, GL_TEXTURE_MIN_LOD,
GL_TEXTURE_MAX_LOD, GL_TEXTURE_BASE_LEVEL,
GL_TEXTURE_MAX_LEVEL, GL_TEXTURE_WRAP_S,
GL_TEXTURE_WRAP_T, GL_TEXTURE_WRAP_R, or
GL_TEXTURE_PRIORITY.
- param
- Specifies the value of pname.
C SPECIFICATION
void glTexParameterfv( GLenum target,
GLenum pname,
const GLfloat *params )
void glTexParameteriv( GLenum target,
GLenum pname,
const GLint *params )
- target
- Specifies the target texture, which must be either GL_TEXTURE_1D,
GL_TEXTURE_2D or GL_TEXTURE_3D.
- pname
- Specifies the symbolic name of a texture parameter. pname can be
one of the following: GL_TEXTURE_MIN_FILTER,
GL_TEXTURE_MAG_FILTER, GL_TEXTURE_MIN_LOD,
GL_TEXTURE_MAX_LOD, GL_TEXTURE_BASE_LEVEL,
GL_TEXTURE_MAX_LEVEL, GL_TEXTURE_WRAP_S,
GL_TEXTURE_WRAP_T, GL_TEXTURE_WRAP_R,
GL_TEXTURE_BORDER_COLOR, or GL_TEXTURE_PRIORITY.
- params
- Specifies a pointer to an array where the value or values of pname
are stored.
Texture mapping is a technique that applies an image onto an
object's surface as if the image were a decal or cellophane shrink-wrap. The
image is created in texture space, with an (s, t) coordinate system. A
texture is a one- or two-dimensional image and a set of parameters that
determine how samples are derived from the image.
glTexParameter assigns the value or values in params
to the texture parameter specified as pname. target defines
the target texture, either GL_TEXTURE_1D, GL_TEXTURE_2D, or
GL_TEXTURE_3D. The following symbols are accepted in
pname:
- GL_TEXTURE_MIN_FILTER
- The texture minifying function is used whenever the pixel being textured
maps to an area greater than one texture element. There are six defined
minifying functions. Two of them use the nearest one or nearest four
texture elements to compute the texture value. The other four use
mipmaps.
- A mipmap is an ordered set of arrays representing the same image at
progressively lower resolutions. If the texture has dimensions 2^n x 2^m,
there are max ( n, m ) + 1 mipmaps. The first mipmap is the original
texture, with dimensions 2^n x 2^m. Each subsequent mipmap has dimensions
2^(k-1) x 2^(l-1), where 2^k x 2^l are the dimensions of the previous
mipmap, until either k = 0 or l = 0. At that point, subsequent mipmaps
have dimension 1 x 2^(l-1) or 2^(k-1) x 1 until the final mipmap, which
has dimension 1x1. To define the mipmaps, call glTexImage1D,
glTexImage2D, glTexImage3D, glCopyTexImage1D, or
glCopyTexImage2D with the level argument indicating the
order of the mipmaps. Level 0 is the original texture; level max ( n, m )
is the final 1x1 mipmap.
- params supplies a function for minifying the texture as one of the
following:
- GL_NEAREST
- Returns the value of the texture element that is nearest (in Manhattan
distance) to the center of the pixel being textured.
- GL_LINEAR
- Returns the weighted average of the four texture elements that are closest
to the center of the pixel being textured. These can include border
texture elements, depending on the values of GL_TEXTURE_WRAP_S and
GL_TEXTURE_WRAP_T, and on the exact mapping.
- GL_NEAREST_MIPMAP_NEAREST
- Chooses the mipmap that most closely matches the size of the pixel being
textured and uses the GL_NEAREST criterion (the texture element
nearest to the center of the pixel) to produce a texture value.
- GL_LINEAR_MIPMAP_NEAREST
- Chooses the mipmap that most closely matches the size of the pixel being
textured and uses the GL_LINEAR criterion (a weighted average of
the four texture elements that are closest to the center of the pixel) to
produce a texture value.
- GL_NEAREST_MIPMAP_LINEAR
- Chooses the two mipmaps that most closely match the size of the pixel
being textured and uses the GL_NEAREST criterion (the texture
element nearest to the center of the pixel) to produce a texture value
from each mipmap. The final texture value is a weighted average of those
two values.
- GL_LINEAR_MIPMAP_LINEAR
- Chooses the two mipmaps that most closely match the size of the pixel
being textured and uses the GL_LINEAR criterion (a weighted average
of the four texture elements that are closest to the center of the pixel)
to produce a texture value from each mipmap. The final texture value is a
weighted average of those two values.
- As more texture elements are sampled in the minification process, fewer
aliasing artifacts will be apparent. While the GL_NEAREST and
GL_LINEAR minification functions can be faster than the other four,
they sample only one or four texture elements to determine the texture
value of the pixel being rendered and can produce moire patterns or ragged
transitions. The initial value of GL_TEXTURE_MIN_FILTER is
GL_NEAREST_MIPMAP_LINEAR.
- GL_TEXTURE_MAG_FILTER
- The texture magnification function is used when the pixel being textured
maps to an area less than or equal to one texture element. It sets the
texture magnification function to either GL_NEAREST or
GL_LINEAR (see below). GL_NEAREST is generally faster than
GL_LINEAR, but it can produce textured images with sharper edges
because the transition between texture elements is not as smooth. The
initial value of GL_TEXTURE_MAG_FILTER is GL_LINEAR.
- GL_NEAREST
- Returns the value of the texture element that is nearest (in Manhattan
distance) to the center of the pixel being textured.
- GL_LINEAR
- Returns the weighted average of the four texture elements that are closest
to the center of the pixel being textured. These can include border
texture elements, depending on the values of GL_TEXTURE_WRAP_S and
GL_TEXTURE_WRAP_T, and on the exact mapping.
- GL_TEXTURE_MIN_LOD
- Sets the minimum level-of-detail parameter. This floating-point value
limits the selection of highest resolution mipmap (lowest mipmap level).
The initial value is -1000.
- GL_TEXTURE_MAX_LOD
- Sets the maximum level-of-detail parameter. This floating-point value
limits the selection of the lowest resolution mipmap (highest mipmap
level). The initial value is 1000.
- GL_TEXTURE_BASE_LEVEL
- Specifies the index of the lowest defined mipmap level. This is an integer
value. The initial value is 0.
- GL_TEXTURE_MAX_LEVEL
- Sets the index of the highest defined mipmap level. This is an integer
value. The initial value is 1000.
- GL_TEXTURE_WRAP_S
- Sets the wrap parameter for texture coordinate s to either
GL_CLAMP, GL_CLAMP_TO_EDGE, or GL_REPEAT.
GL_CLAMP causes s coordinates to be clamped to the range [0,1] and
is useful for preventing wrapping artifacts when mapping a single image
onto an object. GL_CLAMP_TO_EDGE causes s coordinates to be clamped
to the range 1/2N, 1-1/2N, where N is the size of the texture in the
direction of clamping. GL_REPEAT causes the integer part of the s
coordinate to be ignored; the GL uses only the fractional part, thereby
creating a repeating pattern. Border texture elements are accessed only if
wrapping is set to GL_CLAMP. Initially, GL_TEXTURE_WRAP_S is
set to GL_REPEAT.
- GL_TEXTURE_WRAP_T
- Sets the wrap parameter for texture coordinate t to either
GL_CLAMP, GL_CLAMP_TO_EDGE, or GL_REPEAT. See the
discussion under GL_TEXTURE_WRAP_S. Initially,
GL_TEXTURE_WRAP_T is set to GL_REPEAT.
- GL_TEXTURE_WRAP_R
- Sets the wrap parameter for texture coordinate r to either
GL_CLAMP, GL_CLAMP_TO_EDGE, or GL_REPEAT. See the
discussion under GL_TEXTURE_WRAP_S. Initially,
GL_TEXTURE_WRAP_R is set to GL_REPEAT.
- GL_TEXTURE_BORDER_COLOR
- Sets a border color. params contains four values that comprise the
RGBA color of the texture border. Integer color components are interpreted
linearly such that the most positive integer maps to 1.0, and the most
negative integer maps to -1.0. The values are clamped to the range [0,1]
when they are specified. Initially, the border color is (0, 0, 0, 0).
- GL_TEXTURE_PRIORITY
- Specifies the texture residence priority of the currently bound texture.
Permissible values are in the range [0, 1]. See
glPrioritizeTextures and glBindTexture for more
information.
GL_TEXTURE_3D, GL_TEXTURE_MIN_LOD,
GL_TEXTURE_MAX_LOD, GL_TEXTURE_BASE_LEVEL, and
GL_TEXTURE_MAX_LEVEL are only available if the GL version is 1.2 or
greater.
Suppose that a program has enabled texturing (by calling
glEnable with argument GL_TEXTURE_1D, GL_TEXTURE_2D, or
GL_TEXTURE_3D) and has set GL_TEXTURE_MIN_FILTER to one of the
functions that requires a mipmap. If either the dimensions of the texture
images currently defined (with previous calls to glTexImage1D,
glTexImage2D, glTexImage3D, glCopyTexImage1D, or
glCopyTexImage2D) do not follow the proper sequence for mipmaps
(described above), or there are fewer texture images defined than are
needed, or the set of texture images have differing numbers of texture
components, then it is as if texture mapping were disabled.
Linear filtering accesses the four nearest texture elements only
in 2D textures. In 1D textures, linear filtering accesses the two nearest
texture elements.
When the GL_ARB_multitexture extension is supported,
glTexParameter specifies the texture parameters for the active
texture unit, specified by calling glActiveTextureARB.
GL_INVALID_ENUM is generated if target or
pname is not one of the accepted defined values.
GL_INVALID_ENUM is generated if params should have a
defined constant value (based on the value of pname) and does
not.
GL_INVALID_OPERATION is generated if glTexParameter
is executed between the execution of glBegin and the corresponding
execution of glEnd.
glGetTexParameter
glGetTexLevelParameter
glActiveTextureARB, glBindTexture,
glCopyPixels, glCopyTexImage1D, glCopyTexImage2D,
glCopyTexSubImage1D, glCopyTexSubImage2D,
glCopyTexSubImage3D, glDrawPixels, glPixelStore,
glPixelTransfer, glPrioritizeTextures, glTexEnv,
glTexGen, glTexImage1D, glTexImage2D,
glTexImage3D, glTexSubImage1D, glTexSubImage2D,
glTexSubImage3D