GLISTEXTURE(3G) GLISTEXTURE(3G)

glIsTexture - determine if a name corresponds to a texture

GLboolean glIsTexture( GLuint texture )


Specifies a value that may be the name of a texture.

glIsTexture returns GL_TRUE if texture is currently the name of a texture. If texture is zero, or is a non-zero value that is not currently the name of a texture, or if an error occurs, glIsTexture returns GL_FALSE.

glIsTexture is available only if the GL version is 1.1 or greater.

GL_INVALID_OPERATION is generated if glIsTexture is executed between the execution of glBegin and the corresponding execution of glEnd.

glBindTexture, glCopyTexImage1D, glCopyTexImage2D, glDeleteTextures, glGenTextures, glGet, glGetTexParameter, glTexImage1D, glTexImage2D, glTexImage3D, glTexParameter