GLINDEXMASK(3G) | GLINDEXMASK(3G) |
glIndexMask - control the writing of individual bits in the color index buffers
void glIndexMask( GLuint mask )
glIndexMask controls the writing of individual bits in the color index buffers. The least significant n bits of mask, where n is the number of bits in a color index buffer, specify a mask. Where a 1 (one) appears in the mask, it's possible to write to the corresponding bit in the color index buffer (or buffers). Where a 0 (zero) appears, the corresponding bit is write-protected.
This mask is used only in color index mode, and it affects only the buffers currently selected for writing (see glDrawBuffer). Initially, all bits are enabled for writing.
GL_INVALID_OPERATION is generated if glIndexMask is executed between the execution of glBegin and the corresponding execution of glEnd.
glGet with argument GL_INDEX_WRITEMASK
glColorMask, glDepthMask, glDrawBuffer, glIndex, glIndexPointer, glStencilMask