GLGETTEXPARAMETER(3G) GLGETTEXPARAMETER(3G)

glGetTexParameterfv, glGetTexParameteriv - return texture parameter values

void glGetTexParameterfv( GLenum target,

	GLenum pname,
	GLfloat *params )

void glGetTexParameteriv( GLenum target,

	GLenum pname,
	GLint *params )

Specifies the symbolic name of the target texture. GL_TEXTURE_1D,GL_TEXTURE_2D, and GL_TEXTURE_3D are accepted.
Specifies the symbolic name of a texture parameter. GL_TEXTURE_MAG_FILTER, GL_TEXTURE_MIN_FILTER, GL_TEXTURE_MIN_LOD, GL_TEXTURE_MAX_LOD, GL_TEXTURE_BASE_LEVEL, GL_TEXTURE_MAX_LEVEL, GL_TEXTURE_WRAP_S, GL_TEXTURE_WRAP_T, GL_TEXTURE_WRAP_R, GL_TEXTURE_BORDER_COLOR, GL_TEXTURE_PRIORITY, and GL_TEXTURE_RESIDENT are accepted.
Returns the texture parameters.

glGetTexParameter returns in params the value or values of the texture parameter specified as pname. target defines the target texture, either GL_TEXTURE_1D, GL_TEXTURE_2D, or GL_TEXTURE_3D to specify one-, two-, or three-dimensional texturing. pname accepts the same symbols as glTexParameter, with the same interpretations:

Returns the single-valued texture magnification filter, a symbolic constant. The initial value is GL_LINEAR.
Returns the single-valued texture minification filter, a symbolic constant. The initial value is GL_NEAREST_MIPMAP_LINEAR.
Returns the single-valued texture minimum level-of-detail value. The initial value is -1000.
Returns the single-valued texture maximum level-of-detail value. The initial value is 1000.
Returns the single-valued base texture mipmap level. The initial value is 0.
Returns the single-valued maximum texture mipmap array level. The initial value is 1000.
Returns the single-valued wrapping function for texture coordinate s, a symbolic constant. The initial value is GL_REPEAT.
Returns the single-valued wrapping function for texture coordinate t, a symbolic constant. The initial value is GL_REPEAT.
Returns the single-valued wrapping function for texture coordinate r, a symbolic constant. The initial value is GL_REPEAT.
Returns four integer or floating-point numbers that comprise the RGBA color of the texture border. Floating-point values are returned in the range [0, 1]. Integer values are returned as a linear mapping of the internal floating-point representation such that 1.0 maps to the most positive representable integer and -1.0 maps to the most negative representable integer. The initial value is (0, 0, 0, 0).
Returns the residence priority of the target texture (or the named texture bound to it). The initial value is 1. See glPrioritizeTextures.
Returns the residence status of the target texture. If the value returned in params is GL_TRUE, the texture is resident in texture memory. See glAreTexturesResident.

GL_TEXTURE_PRIORITY and GL_TEXTURE_RESIDENT are available only if the GL version is 1.1 or greater.

GL_TEXTURE_3D, GL_TEXTURE_MIN_LOD, GL_TEXTURE_MAX_LOD, GL_TEXTURE_BASE_LEVEL, GL_TEXTURE_MAX_LEVEL, and GL_TEXTURE_WRAP_R are available only if the GL version is 1.2 or greater.

If an error is generated, no change is made to the contents of params.

GL_INVALID_ENUM is generated if target or pname is not an accepted value.

GL_INVALID_OPERATION is generated if glGetTexParameter is executed between the execution of glBegin and the corresponding execution of glEnd.

glAreTexturesResident, glPrioritizeTextures, glTexParameter