glGetMapdv, glGetMapfv, glGetMapiv - return evaluator
parameters
void glGetMapdv( GLenum target,
GLenum query,
GLdouble *v )
void glGetMapfv( GLenum target,
GLenum query,
GLfloat *v )
void glGetMapiv( GLenum target,
GLenum query,
GLint *v )
- target
- Specifies the symbolic name of a map. Accepted values are
GL_MAP1_COLOR_4, GL_MAP1_INDEX, GL_MAP1_NORMAL,
GL_MAP1_TEXTURE_COORD_1, GL_MAP1_TEXTURE_COORD_2,
GL_MAP1_TEXTURE_COORD_3, GL_MAP1_TEXTURE_COORD_4,
GL_MAP1_VERTEX_3, GL_MAP1_VERTEX_4, GL_MAP2_COLOR_4,
GL_MAP2_INDEX, GL_MAP2_NORMAL,
GL_MAP2_TEXTURE_COORD_1, GL_MAP2_TEXTURE_COORD_2,
GL_MAP2_TEXTURE_COORD_3, GL_MAP2_TEXTURE_COORD_4,
GL_MAP2_VERTEX_3, and GL_MAP2_VERTEX_4.
- query
- Specifies which parameter to return. Symbolic names GL_COEFF,
GL_ORDER, and GL_DOMAIN are accepted.
- v
- Returns the requested data.
glMap1 and glMap2 define evaluators. glGetMap
returns evaluator parameters. target chooses a map, query
selects a specific parameter, and v points to storage where the
values will be returned.
The acceptable values for the target parameter are
described in the glMap1 and glMap2 reference pages.
query can assume the following values:
- GL_COEFF
- v returns the control points for the evaluator function.
One-dimensional evaluators return order control points, and
two-dimensional evaluators return uorder * vorder control points. Each
control point consists of one, two, three, or four integer,
single-precision floating-point, or double-precision floating-point
values, depending on the type of the evaluator. The GL returns
two-dimensional control points in row-major order, incrementing the uorder
index quickly and the vorder index after each row. Integer values, when
requested, are computed by rounding the internal floating-point values to
the nearest integer values.
- GL_ORDER
- v returns the order of the evaluator function. One-dimensional
evaluators return a single value, order. The initial value is 1.
Two-dimensional evaluators return two values, uorder and vorder. The
initial value is 1,1.
- GL_DOMAIN
- v returns the linear u and v mapping parameters. One-dimensional
evaluators return two values, u1 and u2, as specified by glMap1.
Two-dimensional evaluators return four values (u1, u2, v1, and v2) as
specified by glMap2. Integer values, when requested, are computed
by rounding the internal floating-point values to the nearest integer
values.
If an error is generated, no change is made to the contents of
v.
GL_INVALID_ENUM is generated if either target or
query is not an accepted value.
GL_INVALID_OPERATION is generated if glGetMap is
executed between the execution of glBegin and the corresponding
execution of glEnd.
glEvalCoord, glMap1, glMap2