GLEVALPOINT(3G) | GLEVALPOINT(3G) |
glEvalPoint1, glEvalPoint2 - generate and evaluate a single point in a mesh
void glEvalPoint1( GLint i )
void glEvalPoint2( GLint i,
GLint j )
glMapGrid and glEvalMesh are used in tandem to efficiently generate and evaluate a series of evenly spaced map domain values. glEvalPoint can be used to evaluate a single grid point in the same gridspace that is traversed by glEvalMesh. Calling glEvalPoint1 is equivalent to calling
glEvalCoord1( i dot DELTA(u) + u1 );
where
DELTA(u) = ( u2 - u1 ) / n
and n, u1, and u2 are the arguments to the most recent glMapGrid1 command. The one absolute numeric requirement is that if i=n, then the value computed from i dot DELTA(u) + u1 is exactly u2.
In the two-dimensional case, glEvalPoint2, let
DELTA(u) = ( u2 - u1 ) / n DELTA(v) = ( v2 - v1 ) / m,
where n, u1, u2, m, v1, and v2 are the arguments to the most recent glMapGrid2 command. Then the glEvalPoint2 command is equivalent to calling
glEvalCoord2( i dot DELTA(u) + u1, j dot DELTA(v) + v1 );
The only absolute numeric requirements are that if i=n, then the value computed from i dot DELTA(u) + u1 is exactly u2, and if j=m, then the value computed from i dot DELTA(v) + v1 is exactly v2.
glGet with argument GL_MAP1_GRID_DOMAIN
glGet with argument GL_MAP2_GRID_DOMAIN
glGet with argument GL_MAP1_GRID_SEGMENTS
glGet with argument GL_MAP2_GRID_SEGMENTS
glEvalCoord, glEvalMesh, glMap1, glMap2, glMapGrid