glEnableClientState, glDisableClientState - enable or
disable client-side capability
C SPECIFICATION
void glEnableClientState( GLenum array )
- array
- Specifies the capability to enable. Symbolic constants
GL_COLOR_ARRAY, GL_EDGE_FLAG_ARRAY, GL_INDEX_ARRAY,
GL_NORMAL_ARRAY, GL_TEXTURE_COORD_ARRAY, and
GL_VERTEX_ARRAY are accepted.
C SPECIFICATION
void glDisableClientState( GLenum array )
- array
- Specifies the capability to disable.
glEnableClientState and glDisableClientState enable
or disable individual client-side capabilities. By default, all client-side
capabilities are disabled. Both glEnableClientState and
glDisableClientState take a single argument, array, which can
assume one of the following values:
- GL_COLOR_ARRAY
- If enabled, the color array is enabled for writing and used during
rendering when glArrayElement, glDrawArrays,
glDrawElement, or glDrawRangeElements is called. See
glColorPointer.
- GL_EDGE_FLAG_ARRAY
- If enabled, the edge flag array is enabled for writing and used during
rendering when glArrayElement, glDrawArrays,
glDrawElement, or glDrawRangeElements is called. See
glEdgeFlagPointer.
- GL_INDEX_ARRAY
- If enabled, the index array is enabled for writing and used during
rendering when glArrayElement, glDrawArrays,
glDrawElement, or glDrawRangeElements is called. See
glIndexPointer.
- GL_NORMAL_ARRAY
- If enabled, the normal array is enabled for writing and used during
rendering when glArrayElement, glDrawArrays,
glDrawElement, or glDrawRangeElements is called. See
glNormalPointer.
- GL_TEXTURE_COORD_ARRAY
- If enabled, the texture coordinate array is enabled for writing and used
during rendering when glArrayElement, glDrawArrays,
glDrawElement, or glDrawRangeElements is called. See
glTexCoordPointer.
- GL_VERTEX_ARRAY
- If enabled, the vertex array is enabled for writing and used during
rendering when glArrayElement, glDrawArrays,
glDrawElement, or glDrawRangeElements is called. See
glVertexPointer.
glEnableClientState is available only if the GL version is
1.1 or greater.
If GL_ARB_multitexture is supported, enabling and disabling
GL_TEXTURE_COORD_ARRAY affects the active client texture unit. The
active client texture unit is controlled with
glClientActiveTextureARB.
GL_INVALID_ENUM is generated if array is not an
accepted value.
glEnableClientState is not allowed between the execution of
glBegin and the corresponding glEnd, but an error may or may
not be generated. If no error is generated, the behavior is undefined.
glArrayElement, glClientActiveTextureARB,
glColorPointer, glDrawArrays, glDrawElements,
glEdgeFlagPointer, glEnable, glGetPointerv,
glIndexPointer, glInterleavedArrays, glNormalPointer,
glTexCoordPointer, glVertexPointer