GLDEPTHFUNC(3G) | GLDEPTHFUNC(3G) |
glDepthFunc - specify the value used for depth buffer comparisons
void glDepthFunc( GLenum func )
glDepthFunc specifies the function used to compare each incoming pixel depth value with the depth value present in the depth buffer. The comparison is performed only if depth testing is enabled. (See glEnable and glDisable of GL_DEPTH_TEST.)
func specifies the conditions under which the pixel will be drawn. The comparison functions are as follows:
The initial value of func is GL_LESS. Initially, depth testing is disabled. Even if the depth buffer exists and the depth mask is non-zero, the depth buffer is not updated if the depth test is disabled.
GL_INVALID_ENUM is generated if func is not an accepted value.
GL_INVALID_OPERATION is generated if glDepthFunc is executed between the execution of glBegin and the corresponding execution of glEnd.
glGet with argument GL_DEPTH_FUNC
glIsEnabled with argument GL_DEPTH_TEST
glDepthRange, glEnable, glPolygonOffset