GLCOPYCOLORSUBTABLE(3G) | GLCOPYCOLORSUBTABLE(3G) |
glCopyColorSubTable - respecify a portion of a color table
void glCopyColorSubTable( GLenum target,
GLsizei start, GLint x, GLint y, GLsizei width )
glCopyColorSubTable is used to respecify a contiguous portion of a color table previously defined using glColorTable. The pixels copied from the framebuffer replace the portion of the existing table from indices start to start + x - 1, inclusive. This region may not include any entries outside the range of the color table, as was originally specified. It is not an error to specify a subtexture with width of 0, but such a specification has no effect.
glCopyColorSubTable is present only if GL_ARB_imaging is returned when glGetString is called with an argument of GL_EXTENSIONS.
GL_INVALID_VALUE is generated if target is not a previously defined color table.
GL_INVALID_VALUE is generated if target is not one of the allowable values.
GL_INVALID_VALUE is generated if start + x > width.
GL_INVALID_OPERATION is generated if glCopyColorSubTable is executed between the execution of glBegin and the corresponding execution of glEnd.
glGetColorTable, glGetColorTableParameter
glColorSubTable, glColorTableParameter, glCopyColorTable, glCopyColorSubTable, glGetColorTable