GLBLENDCOLOR(3G) | GLBLENDCOLOR(3G) |
glBlendColor - set the blend color
void glBlendColor( GLclampf red,
GLclampf green, GLclampf blue, GLclampf alpha )
The GL_BLEND_COLOR may be used to calculate the source and destination blending factors. The color components are clamped to the range [0, 1] before being stored. See glBlendFunc for a complete description of the blending operations. Initially the GL_BLEND_COLOR is set to (0, 0, 0, 0).
glBlendColor is part of the GL_ARB_imaging subset. glBlendColor is present only if GL_ARB_imaging is returned when glGetString is called with GL_EXTENSIONS as its argument.
GL_INVALID_OPERATION is generated if glBlendColor is executed between the execution of glBegin and the corresponding execution of glEnd.
glGet with an argument of GL_BLEND_COLOR
glBlendEquation, glBlendFunc, glGetString