GLBEGIN(3G) | GLBEGIN(3G) |
glBegin, glEnd - delimit the vertices of a primitive or a group of like primitives
void glBegin( GLenum mode )
void glEnd( void )
glBegin and glEnd delimit the vertices that define a primitive or a group of like primitives. glBegin accepts a single argument that specifies in which of ten ways the vertices are interpreted. Taking n as an integer count starting at one, and N as the total number of vertices specified, the interpretations are as follows:
Only a subset of GL commands can be used between glBegin and glEnd. The commands are glVertex, glColor, glIndex, glNormal, glTexCoord, glEvalCoord, glEvalPoint, glArrayElement, glMaterial, and glEdgeFlag. Also, it is acceptable to use glCallList or glCallLists to execute display lists that include only the preceding commands. If any other GL command is executed between glBegin and glEnd, the error flag is set and the command is ignored.
Regardless of the value chosen for mode, there is no limit to the number of vertices that can be defined between glBegin and glEnd. Lines, triangles, quadrilaterals, and polygons that are incompletely specified are not drawn. Incomplete specification results when either too few vertices are provided to specify even a single primitive or when an incorrect multiple of vertices is specified. The incomplete primitive is ignored; the rest are drawn.
The minimum specification of vertices for each primitive is as follows: 1 for a point, 2 for a line, 3 for a triangle, 4 for a quadrilateral, and 3 for a polygon. Modes that require a certain multiple of vertices are GL_LINES (2), GL_TRIANGLES (3), GL_QUADS (4), and GL_QUAD_STRIP (2).
GL_INVALID_ENUM is generated if mode is set to an unaccepted value.
GL_INVALID_OPERATION is generated if glBegin is executed between a glBegin and the corresponding execution of glEnd.
GL_INVALID_OPERATION is generated if glEnd is executed without being preceded by a glBegin.
GL_INVALID_OPERATION is generated if a command other than glVertex, glColor, glIndex, glNormal, glTexCoord, glEvalCoord, glEvalPoint, glArrayElement, glMaterial, glEdgeFlag, glCallList, or glCallLists is executed between the execution of glBegin and the corresponding execution glEnd.
Execution of glEnableClientState,
glDisableClientState, glEdgeFlagPointer,
glTexCoordPointer, glColorPointer, glIndexPointer,
glNormalPointer,
glVertexPointer, glInterleavedArrays, or glPixelStore is
not allowed after a call to glBegin and before the corresponding call
to glEnd, but an error may or may not be generated.
glArrayElement, glCallList, glCallLists,
glColor, glEdgeFlag, glEvalCoord,
glEvalPoint, glIndex, glMaterial, glNormal,
glTexCoord, glVertex