dispatch_queue_create(3) | Library Functions Manual | dispatch_queue_create(3) |
dispatch_queue_create
,
dispatch_queue_get_label
,
dispatch_get_current_queue
,
dispatch_get_global_queue
,
dispatch_get_main_queue
,
dispatch_main
,
dispatch_set_target_queue
—
where blocks are scheduled for execution
#include
<dispatch/dispatch.h>
dispatch_queue_t
dispatch_queue_create
(const char
*label, dispatch_queue_attr_t attr);
const char *
dispatch_queue_get_label
(dispatch_queue_t
queue);
dispatch_queue_t
dispatch_get_global_queue
(long
priority, unsigned long flags);
dispatch_queue_t
dispatch_get_main_queue
(void);
void
dispatch_main
(void);
void
dispatch_set_target_queue
(dispatch_object_t
object, dispatch_queue_t target);
Queues are the fundamental mechanism for scheduling blocks for execution within the dispatch(3) framework.
All blocks submitted to dispatch queues are dequeued in FIFO
order. Queues created with the DISPATCH_QUEUE_SERIAL
attribute wait for the previously dequeued block to complete before
dequeuing the next block. A queue with this FIFO completion behavior is
usually simply described as a "serial queue". All memory writes
performed by a block dispatched to a serial queue are guaranteed to be
visible to subsequent blocks dispatched to the same queue. Queues are not
bound to any specific thread of execution and blocks submitted to
independent queues may execute concurrently.
Queues created with the
DISPATCH_QUEUE_CONCURRENT
attribute may execute
dequeued blocks concurrently and support barrier blocks submitted with the
dispatch barrier API.
Queues are created with the
dispatch_queue_create
()
function. Queues, like all dispatch objects, are reference counted and newly
created queues have a reference count of one.
The optional label argument is used to describe the purpose of the queue and is useful during debugging and performance analysis. If a label is provided, it is copied. By convention, clients should pass a reverse DNS style label. For example:
my_queue = dispatch_queue_create("com.example.subsystem.taskXYZ", DISPATCH_QUEUE_SERIAL);
The attr argument specifies the type of
queue to create and must be either
DISPATCH_QUEUE_SERIAL
or
DISPATCH_QUEUE_CONCURRENT
.
The
dispatch_queue_get_label
()
function returns the label provided when the given
queue was created (or an empty C string if no label
was provided at creation). Passing the constant
DISPATCH_CURRENT_QUEUE_LABEL
to
dispatch_queue_get_label
() returns the label of the
current queue.
Queues may be temporarily suspended and resumed with the functions
dispatch_suspend
()
and
dispatch_resume
()
respectively. Suspension is checked prior to block execution and is
not
preemptive.
The dispatch framework provides a default serial queue for the
application to use. This queue is accessed via the
dispatch_get_main_queue
() function.
Programs must call
dispatch_main
()
at the end of
main
()
in order to process blocks submitted to the main queue. (See the
COMPATIBILITY section for
exceptions.) The dispatch_main
() function never
returns.
Unlike the main queue or queues allocated with
dispatch_queue_create
(), the global concurrent
queues schedule blocks as soon as threads become available (non-FIFO
completion order). Four global concurrent queues are provided, representing
the following priority bands:
The priority of a global concurrent queue controls the scheduling priority of the threads created by the system to invoke the blocks submitted to that queue. Global queues with lower priority will be scheduled for execution after all global queues with higher priority have been scheduled. Additionally, items on the background priority global queue will execute on threads with background state as described in setpriority(2) (i.e. disk I/O is throttled and the thread's scheduling priority is set to lowest value).
Use the
dispatch_get_global_queue
()
function to obtain the global queue of given priority. The
flags argument is reserved for future use and must be
zero. Passing any value other than zero may result in a NULL return
value.
The dispatch_set_target_queue
() function
updates the target queue of the given dispatch object. The target queue of
an object is responsible for processing the object.
The new target queue is retained by the given object before the previous target queue is released. The new target queue setting will take effect between block executions on the object, but not in the middle of any existing block executions (non-preemptive).
The default target queue of all
dispatch objects created by the application is the default priority global
concurrent queue. To reset an object's target queue to the default, pass the
DISPATCH_TARGET_QUEUE_DEFAULT
constant to
dispatch_set_target_queue
().
The priority of a dispatch queue is
inherited from its target queue. In order to change the priority of a queue
created with
dispatch_queue_create
(),
use the dispatch_get_global_queue
() function to
obtain a target queue of the desired priority.
Blocks submitted to a serial queue whose target queue is another serial queue will not be invoked concurrently with blocks submitted to the target queue or to any other queue with that same target queue.
The target queue of a dispatch source specifies where its event handler and cancellation handler blocks will be submitted. See dispatch_source_create(3) for more information about dispatch sources.
The target queue of a dispatch I/O channel specifies the priority of the global queue where its I/O operations are executed. See dispatch_io_create(3) for more information about dispatch I/O channels.
For all other dispatch object types, the only function of the target queue is to determine where an object's finalizer function is invoked.
The result of passing the main
queue or a global concurrent queue as the first argument of
dispatch_set_target_queue
()
is undefined.
Directly or indirectly setting the target queue of a dispatch queue to itself is undefined.
The following functions are deprecated and will be removed in a future release:
dispatch_get_current_queue
(void);dispatch_get_current_queue
()
always returns a valid queue. When called from within a block submitted to a
dispatch queue, that queue will be returned. If this function is called from
the main thread before dispatch_main
() is called,
then the result of dispatch_get_main_queue
() is
returned. In all other cases, the default target queue will be returned.
The use of
dispatch_get_current_queue
()
is strongly discouraged except for debugging and logging purposes. Code must
not make any assumptions about the queue returned, unless it is one of the
global queues or a queue the code has itself created. The returned queue may
have arbitrary policies that may surprise code that tries to schedule work
with the queue. The list of policies includes, but is not limited to, queue
width (i.e. serial vs. concurrent), scheduling priority, security credential
or filesystem configuration. This function is deprecated and will be removed
in a future release.
It is equally unsafe for code to
assume that synchronous execution onto a queue is safe from deadlock if that
queue is not the one returned by
dispatch_get_current_queue
().
The result of
dispatch_get_main_queue
()
may or may not equal the result of
dispatch_get_current_queue
() when called on the main
thread. Comparing the two is not a valid way to test whether code is
executing on the main thread. Foundation/AppKit programs should use
[NSThread isMainThread]. POSIX programs may use
pthread_main_np(3).
dispatch_get_current_queue
()
may return a queue owned by a different subsystem which has already had all
external references to it released. While such a queue will continue to
exist until all blocks submitted to it have completed, attempting to retain
it is forbidden and will trigger an assertion. If Objective-C Automatic
Reference Counting is enabled, any use of the object returned by
dispatch_get_current_queue
() will cause retain calls
to be automatically generated, so the use of
dispatch_get_current_queue
() for any reason in code
built with ARC is particularly strongly discouraged.
Cocoa applications need not call
dispatch_main
(). Blocks submitted to the main queue
will be executed as part of the "common modes" of the
application's main NSRunLoop or CFRunLoop. However, blocks submitted to the
main queue in applications using dispatch_main
() are
not guaranteed to execute on the main thread.
The dispatch framework is a pure C level API. As a result, it does not catch exceptions generated by higher level languages such as Objective-C or C++. Applications MUST catch all exceptions before returning from a block submitted to a dispatch queue; otherwise the process will be terminated with an uncaught exception.
The dispatch framework manages the relationship between dispatch queues and threads of execution. As a result, applications MUST NOT delete or mutate objects that they did not create. The following interfaces MUST NOT be called by blocks submitted to a dispatch queue:
pthread_cancel
()pthread_detach
()pthread_join
()pthread_kill
()pthread_exit
()Applications MAY call the following interfaces from a block submitted to a dispatch queue if and only if they restore the thread to its original state before returning:
pthread_setcancelstate
()pthread_setcanceltype
()pthread_setschedparam
()pthread_sigmask
()pthread_setugid_np
()Applications MUST NOT rely on the following interfaces returning predictable results between invocations of blocks submitted to a dispatch queue:
pthread_self
()pthread_getschedparam
()pthread_get_stacksize_np
()pthread_get_stackaddr_np
()pthread_mach_thread_np
()pthread_from_mach_thread_np
()While the result of pthread_self
() may
change between invocations of blocks, the value will not change during the
execution of any single block. Because the underlying thread may change
beteween block invocations on a single queue, using per-thread data as an
out-of-band return value is error prone. In other words, the result of
calling pthread_setspecific
() and
pthread_getspecific
() is well defined within a
signle block, but not across multiple blocks. Also, one cannot make any
assumptions about when the destructor passed to
pthread_key_create
() is called. The destructor may
be called between the invocation of blocks on the same queue, or during the
idle state of a process.
The following example code correctly handles per-thread return values:
__block int r; __block int e; dispatch_sync(queue, ^{ r = kill(1, 0); // Copy the per-thread return value to the callee thread e = errno; }); printf("kill(1,0) returned %d and errno %d0, r, e);
Note that in the above example errno is a
per-thread variable and must be copied out explicitly as the block may be
invoked on different thread of execution than the caller. Another example of
per-thread data that would need to be copied is the use of
getpwnam
() instead of
getpwnam_r
().
As an optimization, dispatch_sync
()
invokes the block on the current thread when possible. In this case, the
thread specific data such as errno may persist from
the block until back to the caller. Great care should be taken not to
accidentally rely on this side-effect.
dispatch(3), dispatch_async(3), dispatch_object(3), dispatch_source_create(3)
May 1, 2008 | Darwin |