MPSRayOriginMinDistanceDirectionMaxDistance(3) | MetalPerformanceShaders.framework | MPSRayOriginMinDistanceDirectionMaxDistance(3) |
MPSRayOriginMinDistanceDirectionMaxDistance - Represents a 3D ray with an origin, a direction, and an intersection distance range from the origin.
#include <MPSRayIntersectorTypes.h>
MPSPackedFloat3 origin
Ray origin. The intersection test will be skipped if the origin contains NaNs
or infinities. float minDistance
Minimum intersection distance from the origin along the ray direction. The
intersection test will be skipped if the minimum distance is equal to
positive infinity or NaN. MPSPackedFloat3 direction
Ray direction. Does not need to be normalized. The intersection test will be
skipped if the direction has length zero or contains NaNs or infinities.
float maxDistance
Maximum intersection distance from the origin along the ray direction. May be
infinite. The intersection test will be skipped if the maximum distance is
less than zero, NaN, or less than the minimum intersection distance.
Represents a 3D ray with an origin, a direction, and an intersection distance range from the origin.
This type is available from the Metal Shading Language by including the MetalPerformanceShaders/MetalPerformanceShaders.h header.
Ray direction. Does not need to be normalized. The intersection test will be skipped if the direction has length zero or contains NaNs or infinities.
Maximum intersection distance from the origin along the ray direction. May be infinite. The intersection test will be skipped if the maximum distance is less than zero, NaN, or less than the minimum intersection distance.
Minimum intersection distance from the origin along the ray direction. The intersection test will be skipped if the minimum distance is equal to positive infinity or NaN.
Ray origin. The intersection test will be skipped if the origin contains NaNs or infinities.
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Mon Jul 9 2018 | Version MetalPerformanceShaders-119.3 |