GLVERTEXATTRIBDIVISO(3G) | OpenGL 3.3 | GLVERTEXATTRIBDIVISO(3G) |
glVertexAttribDivisor - modify the rate at which generic vertex attributes advance during instanced rendering
void glVertexAttribDivisor(GLuint index, GLuint divisor);
index
divisor
glVertexAttribDivisor modifies the rate at which generic vertex attributes advance when rendering multiple instances of primitives in a single draw call. If divisor is zero, the attribute at slot index advances once per vertex. If divisor is non-zero, the attribute advances once per divisor instances of the set(s) of vertices being rendered. An attribute is referred to as instanced if its GL_VERTEX_ATTRIB_ARRAY_DIVISOR value is non-zero.
index must be less than the value of GL_MAX_VERTEX_ATTRIBUTES.
glVertexAttribDivisor is available only if the GL version is 3.3 or higher.
GL_INVALID_VALUE is generated if index is greater than or equal to the value of GL_MAX_VERTEX_ATTRIBUTES.
glVertexAttribPointer(), glEnableVertexAttribArray(), glDisableVertexAttribArray()
Copyright © 2010 Khronos Group. This material may be distributed subject to the terms and conditions set forth in the Open Publication License, v 1.0, 8 June 1999. http://opencontent.org/openpub/.
03/08/2011 | OpenGL 3.3 |