glTransformFeedbackVaryings - specify values to record in transform feedback buffers
void glTransformFeedbackVaryings(GLuintprogram, GLsizeicount, const char **varyings, GLenumbufferMode);
The names of the vertex or geometry shader outputs to be recorded in transform feedback mode are specified using glTransformFeedbackVaryings. When a geometry shader is active, transform feedback records the values of selected geometry shader output variables from the emitted vertices. Otherwise, the values of the selected vertex shader outputs are recorded.
The state set by glTranformFeedbackVaryings is stored and takes effect next time glLinkProgram() is called on program. When glLinkProgram() is called, program is linked so that the values of the specified varying variables for the vertices of each primitive generated by the GL are written to a single buffer object if bufferMode is GL_INTERLEAVED_ATTRIBS or multiple buffer objects if bufferMode is GL_SEPARATE_ATTRIBS.
In addition to the errors generated by glTransformFeedbackVaryings, the program program will fail to link if:
glGetTransformFeedbackVarying is available only if the GL version is 3.0 or greater.
GL_INVALID_VALUE is generated if program is not the name of a program object.
GL_INVALID_VALUE is generated if bufferMode is GL_SEPARATE_ATTRIBS and count is greater than the implementation-dependent limit GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS.
glBeginTransformFeedback(), glEndTransformFeedback(), glGetTransformFeedbackVarying()
Copyright © 2010 Khronos Group. This material may be distributed subject to the terms and conditions set forth in the Open Publication License, v 1.0, 8 June 1999. http://opencontent.org/openpub/.