GLMULTITEXCOORD(3G) OpenGL 3.3 GLMULTITEXCOORD(3G)

glMultiTexCoord - set the current texture coordinates

C SPECIFICATION

void glMultiTexCoord1s(GLenum target, GLshort s);

void glMultiTexCoord1i(GLenum target, GLint s);

void glMultiTexCoord1f(GLenum target, GLfloat s);

void glMultiTexCoord1d(GLenum target, GLdouble s);

void glMultiTexCoord2s(GLenum target, GLshort s, GLshort t);

void glMultiTexCoord2i(GLenum target, GLint s, GLint t);

void glMultiTexCoord2f(GLenum target, GLfloat s, GLfloat t);

void glMultiTexCoord2d(GLenum target, GLdouble s, GLdouble t);

void glMultiTexCoord3s(GLenum target, GLshort s, GLshort t, GLshort r);

void glMultiTexCoord3i(GLenum target, GLint s, GLint t, GLint r);

void glMultiTexCoord3f(GLenum target, GLfloat s, GLfloat t, GLfloat r);

void glMultiTexCoord3d(GLenum target, GLdouble s, GLdouble t, GLdouble r);

void glMultiTexCoord4s(GLenum target, GLshort s, GLshort t, GLshort r, GLshort q);

void glMultiTexCoord4i(GLenum target, GLint s, GLint t, GLint r, GLint q);

void glMultiTexCoord4f(GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q);

void glMultiTexCoord4d(GLenum target, GLdouble s, GLdouble t, GLdouble r, GLdouble q);

target

Specifies the texture unit whose coordinates should be modified. The number of texture units is implementation dependent, but must be at least two. Symbolic constant must be one of GL_TEXTUREi, where i ranges from 0 to GL_MAX_TEXTURE_COORDS - 1, which is an implementation-dependent value.

s, t, r, q

Specify s, t, r, and q texture coordinates for target texture unit. Not all parameters are present in all forms of the command.

C SPECIFICATION

void glMultiTexCoord1sv(GLenum target, const GLshort * v);

void glMultiTexCoord1iv(GLenum target, const GLint * v);

void glMultiTexCoord1fv(GLenum target, const GLfloat * v);

void glMultiTexCoord1dv(GLenum target, const GLdouble * v);

void glMultiTexCoord2sv(GLenum target, const GLshort * v);

void glMultiTexCoord2iv(GLenum target, const GLint * v);

void glMultiTexCoord2fv(GLenum target, const GLfloat * v);

void glMultiTexCoord2dv(GLenum target, const GLdouble * v);

void glMultiTexCoord3sv(GLenum target, const GLshort * v);

void glMultiTexCoord3iv(GLenum target, const GLint * v);

void glMultiTexCoord3fv(GLenum target, const GLfloat * v);

void glMultiTexCoord3dv(GLenum target, const GLdouble * v);

void glMultiTexCoord4sv(GLenum target, const GLshort * v);

void glMultiTexCoord4iv(GLenum target, const GLint * v);

void glMultiTexCoord4fv(GLenum target, const GLfloat * v);

void glMultiTexCoord4dv(GLenum target, const GLdouble * v);

target

Specifies the texture unit whose coordinates should be modified. The number of texture units is implementation dependent, but must be at least two. Symbolic constant must be one of GL_TEXTUREi, where i ranges from 0 to GL_MAX_TEXTURE_COORDS - 1, which is an implementation-dependent value.

v

Specifies a pointer to an array of one, two, three, or four elements, which in turn specify the s, t, r, and q texture coordinates.

glMultiTexCoord specifies texture coordinates in one, two, three, or four dimensions. glMultiTexCoord1 sets the current texture coordinates to s 0 0 1; a call to glMultiTexCoord2 sets them to s t 0 1. Similarly, glMultiTexCoord3 specifies the texture coordinates as s t r 1, and glMultiTexCoord4 defines all four components explicitly as s t r q.

The current texture coordinates are part of the data that is associated with each vertex and with the current raster position. Initially, the values for s t r q are 0 0 0 1.

The current texture coordinates can be updated at any time.

It is always the case that GL_TEXTURE i = GL_TEXTURE0 + i.

glGet() with argument GL_CURRENT_TEXTURE_COORDS with appropriate texture unit selected.

glGet() with argument GL_MAX_TEXTURE_COORDS

glActiveTexture(), glTexCoord(), glVertex()

Copyright © 1991-2006 Silicon Graphics, Inc. This document is licensed under the SGI Free Software B License. For details, see http://oss.sgi.com/projects/FreeB/.

03/08/2011 OpenGL 3.3