glIsVertexArray - determine if a name corresponds to a vertex array object

GLboolean glIsVertexArray(GLuint array);


Specifies a value that may be the name of a vertex array object.

glIsVertexArray returns GL_TRUE if array is currently the name of a renderbuffer object. If renderbuffer is zero, or if array is not the name of a renderbuffer object, or if an error occurs, glIsVertexArray returns GL_FALSE. If array is a name returned by glGenVertexArrays(), by that has not yet been bound through a call to glBindVertexArray(), then the name is not a vertex array object and glIsVertexArray returns GL_FALSE.

glGenVertexArrays(), glBindVertexArray(), glDeleteVertexArrays()

Copyright © 2010 Khronos Group. This material may be distributed subject to the terms and conditions set forth in the Open Publication License, v 1.0, 8 June 1999.

03/08/2011 OpenGL 3.3