GLISVERTEXARRAY(3G) | OpenGL 3.3 | GLISVERTEXARRAY(3G) |
glIsVertexArray - determine if a name corresponds to a vertex array object
GLboolean glIsVertexArray(GLuint array);
array
glIsVertexArray returns GL_TRUE if array is currently the name of a renderbuffer object. If renderbuffer is zero, or if array is not the name of a renderbuffer object, or if an error occurs, glIsVertexArray returns GL_FALSE. If array is a name returned by glGenVertexArrays(), by that has not yet been bound through a call to glBindVertexArray(), then the name is not a vertex array object and glIsVertexArray returns GL_FALSE.
glGenVertexArrays(), glBindVertexArray(), glDeleteVertexArrays()
Copyright © 2010 Khronos Group. This material may be distributed subject to the terms and conditions set forth in the Open Publication License, v 1.0, 8 June 1999. http://opencontent.org/openpub/.
03/08/2011 | OpenGL 3.3 |