GLISSHADER(3G) | OpenGL 3.3 | GLISSHADER(3G) |
glIsShader - Determines if a name corresponds to a shader object
GLboolean glIsShader(GLuint shader);
shader
glIsShader returns GL_TRUE if shader is the name of a shader object previously created with glCreateShader() and not yet deleted with glDeleteShader(). If shader is zero or a non-zero value that is not the name of a shader object, or if an error occurs, glIsShader returns GL_FALSE.
No error is generated if shader is not a valid shader object name.
A shader object marked for deletion with glDeleteShader() but still attached to a program object is still considered a shader object and glIsShader will return GL_TRUE.
glGetAttachedShaders() with a valid program object
glGetShader() with arguments shader and a parameter to be queried
glGetShaderInfoLog() with argument object
glGetShaderSource() with argument object
glAttachShader(), glCompileShader(), glCreateShader(), glDeleteShader(), glDetachShader(), glLinkProgram(), glShaderSource()
Copyright © 2003-2005 3Dlabs Inc. Ltd. This material may be distributed subject to the terms and conditions set forth in the Open Publication License, v 1.0, 8 June 1999. http://opencontent.org/openpub/.
03/08/2011 | OpenGL 3.3 |