GLISBUFFER(3G) OpenGL 3.3 GLISBUFFER(3G)

glIsBuffer - determine if a name corresponds to a buffer object

GLboolean glIsBuffer(GLuint buffer);

buffer

Specifies a value that may be the name of a buffer object.

glIsBuffer returns GL_TRUE if buffer is currently the name of a buffer object. If buffer is zero, or is a non-zero value that is not currently the name of a buffer object, or if an error occurs, glIsBuffer returns GL_FALSE.

A name returned by glGenBuffers(), but not yet associated with a buffer object by calling glBindBuffer(), is not the name of a buffer object.

glBindBuffer(), glDeleteBuffers(), glGenBuffers(), glGet()

Copyright © 2005 Addison-Wesley. This material may be distributed subject to the terms and conditions set forth in the Open Publication License, v 1.0, 8 June 1999. http://opencontent.org/openpub/.

03/08/2011 OpenGL 3.3