GLISBUFFER(3G) | OpenGL 3.3 | GLISBUFFER(3G) |
glIsBuffer - determine if a name corresponds to a buffer object
GLboolean glIsBuffer(GLuint buffer);
buffer
glIsBuffer returns GL_TRUE if buffer is currently the name of a buffer object. If buffer is zero, or is a non-zero value that is not currently the name of a buffer object, or if an error occurs, glIsBuffer returns GL_FALSE.
A name returned by glGenBuffers(), but not yet associated with a buffer object by calling glBindBuffer(), is not the name of a buffer object.
glBindBuffer(), glDeleteBuffers(), glGenBuffers(), glGet()
Copyright © 2005 Addison-Wesley. This material may be distributed subject to the terms and conditions set forth in the Open Publication License, v 1.0, 8 June 1999. http://opencontent.org/openpub/.
03/08/2011 | OpenGL 3.3 |