GLGETFRAGDATALOCATIO(3G) | OpenGL 3.3 | GLGETFRAGDATALOCATIO(3G) |
glGetFragDataLocation - query the bindings of color numbers to user-defined varying out variables
GLint glGetFragDataLocation(GLuint program, const char * name);
program
name
glGetFragDataLocation retrieves the assigned color number binding for the user-defined varying out variable name for program program. program must have previously been linked. name must be a null-terminated string. If name is not the name of an active user-defined varying out fragment shader variable within program, -1 will be returned.
GL_INVALID_OPERATION is generated if program is not the name of a program object.
glCreateProgram(), glBindFragDataLocation()
Copyright © 2010 Khronos Group. This material may be distributed subject to the terms and conditions set forth in the Open Publication License, v 1.0, 8 June 1999. http://opencontent.org/openpub/.
03/08/2011 | OpenGL 3.3 |