glGetActiveUniformName - query the name of an active uniform
void glGetActiveUniformName(GLuint program, GLuint uniformIndex, GLsizei bufSize, GLsizei *length, GLchar *uniformName);
glGetActiveUniformName returns the name of the active uniform at uniformIndex within program. If uniformName is not NULL, up to bufSize characters (including a nul-terminator) will be written into the array whose address is specified by uniformName. If length is not NULL, the number of characters that were (or would have been) written into uniformName (not including the nul-terminator) will be placed in the variable whose address is specified in length. If length is NULL, no length is returned. The length of the longest uniform name in program is given by the value of GL_ACTIVE_UNIFORM_MAX_LENGTH, which can be queried with glGetProgram().
If glGetActiveUniformName is not successful, nothing is written to length or uniformName.
program must be the name of a program for which the command glLinkProgram() has been issued in the past. It is not necessary for program to have been linked successfully. The link could have failed because the number of active uniforms exceeded the limit.
uniformIndex must be an active uniform index of the program program, in the range zero to GL_ACTIVE_UNIFORMS - 1. The value of GL_ACTIVE_UNIFORMS can be queried with glGetProgram().
GL_INVALID_VALUE is generated if uniformIndex is greater than or equal to the value of GL_ACTIVE_UNIFORMS.
GL_INVALID_VALUE is generated if bufSize is negative.
GL_INVALID_VALUE is generated if program is not the name of a program object for which glLinkProgram() has been issued.
glGetActiveUniform(), glGetUniformIndices(), glGetProgram(), glLinkProgram()
Copyright © 2010 Khronos Group. This material may be distributed subject to the terms and conditions set forth in the Open Publication License, v 1.0, 8 June 1999. http://opencontent.org/openpub/.