GLGENTEXTURES(3G) OpenGL 3.3 GLGENTEXTURES(3G)

glGenTextures - generate texture names

void glGenTextures(GLsizei n, GLuint * textures);

n

Specifies the number of texture names to be generated.

textures

Specifies an array in which the generated texture names are stored.

glGenTextures returns n texture names in textures. There is no guarantee that the names form a contiguous set of integers; however, it is guaranteed that none of the returned names was in use immediately before the call to glGenTextures.

The generated textures have no dimensionality; they assume the dimensionality of the texture target to which they are first bound (see glBindTexture()).

Texture names returned by a call to glGenTextures are not returned by subsequent calls, unless they are first deleted with glDeleteTextures().

GL_INVALID_VALUE is generated if n is negative.

glIsTexture()

glBindTexture(), glCopyTexImage1D(), glCopyTexImage2D(), glDeleteTextures(), glGet(), glGetTexParameter(), glTexImage1D(), glTexImage2D(), glTexImage3D(), glTexParameter()

Copyright © 1991-2006 Silicon Graphics, Inc. This document is licensed under the SGI Free Software B License. For details, see http://oss.sgi.com/projects/FreeB/.

03/08/2011 OpenGL 3.3