glGenTextures - generate texture names
void glGenTextures(GLsizei n, GLuint * textures);
glGenTextures returns n texture names in textures. There is no guarantee that the names form a contiguous set of integers; however, it is guaranteed that none of the returned names was in use immediately before the call to glGenTextures.
The generated textures have no dimensionality; they assume the dimensionality of the texture target to which they are first bound (see glBindTexture()).
Texture names returned by a call to glGenTextures are not returned by subsequent calls, unless they are first deleted with glDeleteTextures().
GL_INVALID_VALUE is generated if n is negative.
glBindTexture(), glCopyTexImage1D(), glCopyTexImage2D(), glDeleteTextures(), glGet(), glGetTexParameter(), glTexImage1D(), glTexImage2D(), glTexImage3D(), glTexParameter()
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