glGenSamplers - generate sampler object names

void glGenSamplers(GLsizei n, GLuint *samplers);


Specifies the number of sampler object names to generate.


Specifies an array in which the generated sampler object names are stored.

glGenSamplers returns n sampler object names in samplers. There is no guarantee that the names form a contiguous set of integers; however, it is guaranteed that none of the returned names was in use immediately before the call to glGenSamplers.

Sampler object names returned by a call to glGenSamplers are not returned by subsequent calls, unless they are first deleted with glDeleteSamplers().

The names returned in samplers are marked as used, for the purposes of glGenSamplers only, but they acquire state and type only when they are first bound.

glGenSamplers is available only if the GL version is 3.3 or higher.

GL_INVALID_VALUE is generated if n is negative.

glBindSampler(), glIsSampler(), glDeleteSamplers()

Copyright © 2010 Khronos Group. This material may be distributed subject to the terms and conditions set forth in the Open Publication License, v 1.0, 8 June 1999.

03/08/2011 OpenGL 3.3