glGenQueries - generate query object names

void glGenQueries(GLsizei n, GLuint * ids);


Specifies the number of query object names to be generated.


Specifies an array in which the generated query object names are stored.

glGenQueries returns n query object names in ids. There is no guarantee that the names form a contiguous set of integers; however, it is guaranteed that none of the returned names was in use immediately before the call to glGenQueries.

Query object names returned by a call to glGenQueries are not returned by subsequent calls, unless they are first deleted with glDeleteQueries().

No query objects are associated with the returned query object names until they are first used by calling glBeginQuery().

GL_INVALID_VALUE is generated if n is negative.

GL_INVALID_OPERATION is generated if glGenQueries is executed between the execution of glBeginQuery() and the corresponding execution of glEndQuery().


glBeginQuery(), glDeleteQueries(), glEndQuery()

Copyright © 2005 Addison-Wesley. This material may be distributed subject to the terms and conditions set forth in the Open Publication License, v 1.0, 8 June 1999.

03/08/2011 OpenGL 3.3