GLENABLEVERTEXATTRIB(3G) | OpenGL 3.3 | GLENABLEVERTEXATTRIB(3G) |
glEnableVertexAttribArray, glDisableVertexAttribArray - Enable or disable a generic vertex attribute array
void glEnableVertexAttribArray(GLuint index);
void glDisableVertexAttribArray(GLuint index);
index
glEnableVertexAttribArray enables the generic vertex attribute array specified by index. glDisableVertexAttribArray disables the generic vertex attribute array specified by index. By default, all client-side capabilities are disabled, including all generic vertex attribute arrays. If enabled, the values in the generic vertex attribute array will be accessed and used for rendering when calls are made to vertex array commands such as glDrawArrays(), glDrawElements(), glDrawRangeElements(), glMultiDrawElements(), or glMultiDrawArrays().
GL_INVALID_VALUE is generated if index is greater than or equal to GL_MAX_VERTEX_ATTRIBS.
glGet() with argument GL_MAX_VERTEX_ATTRIBS
glGetVertexAttrib() with arguments index and GL_VERTEX_ATTRIB_ARRAY_ENABLED
glGetVertexAttribPointerv() with arguments index and GL_VERTEX_ATTRIB_ARRAY_POINTER
glBindAttribLocation(), glDrawArrays(), glDrawElements(), glDrawRangeElements(), glMultiDrawElements(), glVertexAttrib(), glVertexAttribPointer()
Copyright © 2003-2005 3Dlabs Inc. Ltd. This material may be distributed subject to the terms and conditions set forth in the Open Publication License, v 1.0, 8 June 1999. http://opencontent.org/openpub/.
03/08/2011 | OpenGL 3.3 |