GLDELETEVERTEXARRAYS(3G) OpenGL 3.3 GLDELETEVERTEXARRAYS(3G)

glDeleteVertexArrays - delete vertex array objects

void glDeleteVertexArrays(GLsizei n, const GLuint *arrays);

n

Specifies the number of vertex array objects to be deleted.

arrays

Specifies the address of an array containing the n names of the objects to be deleted.

glDeleteVertexArrays deletes n vertex array objects whose names are stored in the array addressed by arrays. Once a vertex array object is deleted it has no contents and its name is again unused. If a vertex array object that is currently bound is deleted, the binding for that object reverts to zero and the default vertex array becomes current. Unused names in arrays are silently ignored, as is the value zero.

GL_INVALID_VALUE is generated if n is negative.

glGenVertexArrays(), glIsVertexArray(), glBindVertexArray()

Copyright © 2010 Khronos Group. This material may be distributed subject to the terms and conditions set forth in the Open Publication License, v 1.0, 8 June 1999. http://opencontent.org/openpub/.

03/08/2011 OpenGL 3.3