glDeleteRenderbuffers - delete renderbuffer objects
void glDeleteRenderbuffers(GLsizei n, GLuint *renderbuffers);
glDeleteRenderbuffers deletes the n renderbuffer objects whose names are stored in the array addressed by renderbuffers. The name zero is reserved by the GL and is silently ignored, should it occur in renderbuffers, as are other unused names. Once a renderbuffer object is deleted, its name is again unused and it has no contents. If a renderbuffer that is currently bound to the target GL_RENDERBUFFER is deleted, it is as though glBindRenderbuffer() had been executed with a target of GL_RENDERBUFFER and a name of zero.
If a renderbuffer object is attached to one or more attachment points in the currently bound framebuffer, then it as if glFramebufferRenderbuffer() had been called, with a renderbuffer of zero for each attachment point to which this image was attached in the currently bound framebuffer. In other words, this renderbuffer object is first detached from all attachment ponits in the currently bound framebuffer. Note that the renderbuffer image is specifically not detached from any non-bound framebuffers.
GL_INVALID_VALUE is generated if n is negative.
glGenRenderbuffers(), glFramebufferRenderbuffer(), glRenderbufferStorage(), glRenderbufferStorageMultisample()
Copyright © 2010 Khronos Group. This material may be distributed subject to the terms and conditions set forth in the Open Publication License, v 1.0, 8 June 1999. http://opencontent.org/openpub/.