GLDELETEBUFFERS(3G) OpenGL 3.3 GLDELETEBUFFERS(3G)

glDeleteBuffers - delete named buffer objects

void glDeleteBuffers(GLsizei n, const GLuint * buffers);

n

Specifies the number of buffer objects to be deleted.

buffers

Specifies an array of buffer objects to be deleted.

glDeleteBuffers deletes n buffer objects named by the elements of the array buffers. After a buffer object is deleted, it has no contents, and its name is free for reuse (for example by glGenBuffers()). If a buffer object that is currently bound is deleted, the binding reverts to 0 (the absence of any buffer object).

glDeleteBuffers silently ignores 0's and names that do not correspond to existing buffer objects.

GL_INVALID_VALUE is generated if n is negative.

glIsBuffer()

glBindBuffer(), glGenBuffers(), glGet()

Copyright © 2005 Addison-Wesley. This material may be distributed subject to the terms and conditions set forth in the Open Publication License, v 1.0, 8 June 1999. http://opencontent.org/openpub/.

03/08/2011 OpenGL 3.3