GLCLEARDEPTH(3G) OpenGL 3.3 GLCLEARDEPTH(3G)

glClearDepth - specify the clear value for the depth buffer

void glClearDepth(GLclampd depth);

depth

Specifies the depth value used when the depth buffer is cleared. The initial value is 1.

glClearDepth specifies the depth value used by glClear() to clear the depth buffer. Values specified by glClearDepth are clamped to the range 0 1.

glGet() with argument GL_DEPTH_CLEAR_VALUE

glClear()

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03/08/2011 OpenGL 3.3