GLACTIVETEXTURE(3G) | OpenGL 3.3 | GLACTIVETEXTURE(3G) |
glActiveTexture - select active texture unit
void glActiveTexture(GLenum texture);
texture
glActiveTexture selects which texture unit subsequent texture state calls will affect. The number of texture units an implementation supports is implementation dependent, but must be at least 48.
GL_INVALID_ENUM is generated if texture is not one of GL_TEXTUREi, where i ranges from 0 to (GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS - 1).
glGet() with argument GL_ACTIVE_TEXTURE, or GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS.
glGenTextures(), glBindTexture(), glCompressedTexImage1D(), glCompressedTexImage2D(), glCompressedTexImage3D(), glCompressedTexSubImage1D(), glCompressedTexSubImage2D(), glCompressedTexSubImage3D(), glCopyTexImage1D(), glCopyTexImage2D(), glCopyTexSubImage1D(), glCopyTexSubImage2D(), glCopyTexSubImage3D(), glDeleteTextures() glIsTexture(), glTexImage1D(), glTexImage2D(), glTexImage2DMultisample(), glTexImage3D(), glTexImage3DMultisample(), glTexSubImage1D(), glTexSubImage2D(), glTexSubImage3D(), glTexParameter(),
Copyright © 1991-2006 Silicon Graphics, Inc. This document is licensed under the SGI Free Software B License. For details, see http://oss.sgi.com/projects/FreeB/.
03/08/2011 | OpenGL 3.3 |