GLCALLLIST(3G) | GLCALLLIST(3G) |
glCallList - execute a display list
void glCallList( GLuint list )
glCallList causes the named display list to be executed. The commands saved in the display list are executed in order, just as if they were called without using a display list. If list has not been defined as a display list, glCallList is ignored.
glCallList can appear inside a display list. To avoid the possibility of infinite recursion resulting from display lists calling one another, a limit is placed on the nesting level of display lists during display-list execution. This limit is at least 64, and it depends on the implementation.
GL state is not saved and restored across a call to glCallList. Thus, changes made to GL state during the execution of a display list remain after execution of the display list is completed. Use glPushAttrib, glPopAttrib, glPushMatrix, and glPopMatrix to preserve GL state across glCallList calls.
Display lists can be executed between a call to glBegin and the corresponding call to glEnd, as long as the display list includes only commands that are allowed in this interval.
glGet with argument GL_MAX_LIST_NESTING
glIsList
glCallLists, glDeleteLists, glGenLists, glNewList, glPushAttrib, glPushMatrix