GLBLENDEQUATION(3G) | GLBLENDEQUATION(3G) |
glBlendEquation - set the blend equation
void glBlendEquation( GLenum mode )
The blend equation determines how a new pixel (the ``source'' color) is combined with a pixel already in the framebuffer (the ``destination'' color).
The remaining blend equations use the source and destination blend factors specified by glBlendFunc. See glBlendFunc for a description of the various blend factors.
In the equations that follow, source and destination color components are referred to as (Rs, Gs, Bs, As ) and (Rd, Gd, Bd, Ad ), respectively. The result color is referred to as (Rr, Gr, Br, Ar ). The source and destination blend factors are denoted (sR, sG, sB, sA ) and (dR, dG, dB, dA ), respectively. For these equations all color components are understood to have values in the range [0, 1].
Rr = min (1, Rs sR + Rd dR ) Gr = min (1, Gs sG + Gd dG ) Br = min (1, Bs sB + Bd dB ) Ar = min (1, As sA + Ad dA )
Rr = max (0 , Rs sR - Rd dR ) Gr = max (0 , Gs sG - Gd dG ) Br = max (0 , Bs sB - Bd dB ) Ar = max (0 , As sA - Ad dA )
Rr = max (0 , Rd dR - Rs sR ) Gr = max (0 , Gd dG - Gs sG ) Br = max (0 , Bd dB - Bs sB ) Ar = max (0 , Ad dA - As sA )
The GL_MIN and GL_MAX equations are useful for
applications that analyze
image data (image thresholding against a constant color, for example). The
GL_FUNC_ADD equation is useful for antialiasing and transparency,
among other things.
Initially, the blend equation is set to GL_FUNC_ADD.
glBlendEquation is part of the GL_ARB_imaging subset. glBlendEquation is present only if GL_ARB_imaging is returned when glGetString is called with GL_EXTENSIONS as its argument.
The GL_MIN, and GL_MAX equations do not use the source or destination factors, only the source and destination colors.
GL_INVALID_ENUM is generated if mode is not one of GL_FUNC_ADD, GL_FUNC_SUBTRACT, GL_FUNC_REVERSE_SUBTRACT, GL_MAX, or GL_MIN.
GL_INVALID_OPERATION is generated if glBlendEquation is executed between the execution of glBegin and the corresponding execution of glEnd.
glGetString, glBlendColor, glBlendFunc